GTA 6, how to
How do you rob a store in GTA 6?
Short answer
The Extended Look shows a robbery from inside the shop: a jewellery store at 18:01, a display case with its lid up, two gunmen with pistols out, a woman kneeling on the floor, and under five seconds later the shop's fascia from outside, with a masked man on a sportbike across the road. It shows the score, not the button that starts it. A red disc with a camera icon on the HUD suggests the game notices who is watching. Until launch, the reference is Grand Theft Auto V's store hold-ups.
Sources last checked 27 September 2026
Where the footage shows it
The robbery the Extended Look shows from inside is a proper one: a jewellery store in daylight, two gunmen with pistols out and a woman kneeling on the floor. It is shown mid-act, which tells you a great deal about how the game stages a score and nothing about how you start one. It is not the only one in the frames we have: the press pack puts Jason and Lucia, armed, in another jewellery store amid shards of glass and in a vault with banknotes in the air, and at 9:28 the Extended Look has an armoured truck with its doors open and a masked man with a rifle beside it. This page is the frame, the marker beside it, and the last game’s version of the same crime.
What the material shows
At 18:01 of the Extended Look the camera is inside a jewellery shop. A man and a woman are pressed close together in the foreground beside a display case with its glass lid up over the trays; a man in black is crouched behind the counter at the far left. Two gunmen have pistols out, one in the centre in a black jacket and sunglasses with his pistol levelled and his face uncovered, the second in a black bandana, T-shirt and camouflage shorts to the right of the doors. A woman in black stands at the back, and a second woman kneels on the floor with her head down and her hands clasped in front of it. Through the glass, across the street, is a shopfront. Under five seconds later, at 18:05, the video is outside a shop with Diamond Dawgs on its fascia, a masked man astride a sportbike across the road from it, which is how the robbery and the shop are connected.
The HUD carries two things worth keeping. The ammunition counter reads 13 and 65 over the outline of a pistol, and above it sits a red disc with a white security-camera icon, which reads as a surveillance marker. Trailer 1 shows the other end of that idea at 0:47: a shop’s own camera feed filling the screen, labelled FRONT DOOR with 09:58:47 burnt in beneath it, watching a convenience store’s counter, snacks and lottery stand, with an alligator halfway through the open door. Cameras exist, the game can show you what they see, and a marker on the HUD suggests they see you.
What nobody knows
- Whether shops can be robbed at will, as in the last game, or only as scripted scores.
- How a robbery starts: aiming at the clerk, a prompt, a mask, a crew.
- What the surveillance marker does, and whether cameras can be shot out or avoided.
- What a robbery pays, and how fast the police arrive.
- Whether hostages, and the second gunman, are systems or staging.
How Grand Theft Auto V did it
This is the reference, not a prediction. In Grand Theft Auto V you could hold up convenience stores anywhere on the map; the GTA Wiki counts twenty, one of them open to a hold-up only in GTA Online. You drew a weapon and aimed it at the shopkeeper, who emptied the register into a plastic bag and threw it over the counter, and in some stores a second till could be shot open for a smaller amount. The wiki gives the bag as $1,000 to $3,000 and then says that in GTA V itself the takings were considerably lower. The wanted level went to one star as you robbed and to two the moment you left with the cash, and whether a mask stopped the clerk recognising you on a return visit, the wiki leaves open: it ‘may or may not’. The jewellery store in the Extended Look, with its two gunmen, the woman on the floor and its camera marker, is a bigger thing than a hold-up, and whether the small version survives alongside it is one of the open questions above.
What this page becomes on launch day
From 19 November 2026 this guide is rewritten from the release build: which stores can be robbed, how it starts, what the cameras do, what it pays and what the police do about it, each with the date it was tested. Until then the short answer at the top stands.
Where this comes from
Every claim above rests on one of these. Anything marked the platform holder is Sony or Microsoft describing their own store or hardware, not Rockstar. Anything marked reported is somebody else telling us what Rockstar said, and is treated as weaker than Rockstar saying it. Anything marked our own play is something we saw ourselves in the game, on the console and version named; the link goes to the screenshot or clip.
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