GTA 6 is not out yet and Rockstar has named no mission, so there is no mission list here yet and no walkthrough. This remains the address for mission pages after launch. Until then, this page holds what Rockstar’s own synopsis gives away, and what the official footage shows of the material missions are made of. A complete day-one walkthrough set is not promised.
As of 28 September 2026: what Rockstar has said
Rockstar has published one paragraph of plot. Jason Duval and Lucia Caminos have always known the deck is stacked against them; an easy score goes wrong; and they end up in the middle of a criminal conspiracy stretching across the state of Leonida, forced to rely on each other more than ever if they want to make it out alive
. The character pages add backstory, Jason working for local drug runners in the Keys and Lucia fresh out of the Leonida Penitentiary, and that is the whole story so far. Rockstar has not named a mission, has not said how many there are, and has not said how the missions are structured or how the game moves between the two leads. Anything more specific than the paragraph above is somebody’s guess.
What the footage shows
The trailers, the Extended Look and the press screenshots do show the kind of play a mission is made of, and none of the frames we have calls it a mission. Each of these has its own page with the frame and the timecode:
- A jewellery store robbery in daylight, with a display case open, two gunmen with pistols out and a woman kneeling on the floor.
- The wanted system, drawn in full during ordinary play: a scale of six stars and, under them, icons that read as what the police know about you.
- Police on foot, a marked pickup at a roadblock and, in the Grassrivers screenshots, a helicopter over a swamp chase.
- Cutting and packing drugs and stealing a car, both shown as things you do with your hands.
- The challenge HUD and the livestream overlay, which suggest that some jobs are scored and watched, without saying by whom.
- Dialogue choices and interaction prompts, the machinery a mission would run on.
None of it comes with a mission name or a reward, and the nearest thing to an objective is the target count on the challenge HUD. That is the line this site does not cross: a robbery in the Extended Look is a robbery, not “the jewellery store heist mission”, until the game calls it that.
What this page can become after launch
After 19 November, mission pages appear here only when a mission has been finished and dated against a named release build. Each such page can carry the characters involved, the objectives as the game states them, optional requirements if the game grades missions, what it unlocks, and any pre-release frame Rockstar showed. There is no promise of a complete story-order list on day one, and branches are described only when played, not from a video alone.
What we will not do
We will not publish a mission list from a leak, a datamine or a wiki that has not played the game either. We will not rewrite somebody else’s walkthrough. A mission goes on this page when one of us has finished it, and not before.
What we do not know
- How many missions there are, and whether the number is even fixed.
- How the game switches between Jason and Lucia, and whether a mission can be played as either.
- Whether missions are graded, and on what.
- Whether the jewellery store robbery in the Extended Look is a mission, a side job or a demonstration.
- Whether any mission is tied to the story, the clock or a place on the map.
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