Gameplay

Interaction prompts

The source frame, with Interaction prompts marked
KNOCK beside a triangle button, floating over a red panelled door with a rough-edged hatch cut in it, where a man in a white T-shirt stands at 2:14.15 of the Extended Look
Detail 1344 × 1080 px
Extended Look · snt-00158 · ~2:14.15 · usable frame · detail · 1344 × 1080 px © Rockstar Games The whole frame at 3840 × 2160, scaled down to fit — never enlarged. The box marks the crop exactly as we measured it, and that crop is the detail alongside, at its true size.

Not every prompt in GTA 6 sits in a corner. Some of them float on the thing itself: KNOCK, drawn on the door you are standing at. Others stack up at the bottom right of the screen, and one of those names the person it is for.

At 2:14 of the Extended Look a triangle glyph and the word KNOCK appear over the red door the player is facing, rather than in a corner of the screen: a man in a white T-shirt stands at a red panelled door with a rough-edged hatch cut in it, the handle and a lock below the label. It sits in world space and it is small, though it reads cleanly on the true pixel grid.

The other three frames on this page show the corner style, a short list at the bottom right with a button beside each line. At 9:14 it offers QUESTION beside a cross in a circle and, under a thin rule, HAMMER LADY beside L2 in a ring: a prompt that names a person, the woman in a lilac dress standing at a blue hardtop in the same frame with a hammer in her hand.

At 12:15 the corner holds a single line, SMOKE beside R1 in a ring. At 20:29 it offers DRINK beside R1 and DROP beside a circle button: two actions for an item held, a glass in the hand of a woman at a balcony rail in a club. The corner list is for choosing between things, or for an action tied to what you hold; the floating label is for one thing that is right in front of you, and the two coexist in the same video.

The floating style appears again later in the video, on a car door in the car-theft sequence, where two labels sit together in the world, and that lettering is read on its own page. Until 22 September 2026 this page quoted those car-door labels as its own, and until 25 September it said it held one frame and one word, next to the corner frames it also carries.

GTA 5 put its prompts in a help box in the top left corner of the screen. Red Dead Redemption 2 stacked them at the bottom right, which is where the corner lists here sit; this page said until 25 September 2026 that Red Dead floated them beside the object.

How to recognise it

  • A label drawn in world space on the object, not in the HUD
  • KNOCK on triangle, over a red door, at 2:14
  • Corner lists at the bottom right: QUESTION and HAMMER LADY at 9:14, SMOKE at 12:15, DRINK and DROP at 20:29
  • A second pair of world-space labels on a car door in the car-theft sequence, on its own page

The frame it comes from

The frame is Extended Look at ~2:14.15. It is 3840 by 2160, and the subject occupies 1344 by 1080 of it.

How this was measured

Source Extended Look, ~2:14.15
Frame 3840 × 2160
Crop 1344 × 1080 — a good part of the frame
Image check 25 September 2026 — crop checked against the frame
Text check 25 September 2026 — 36 claims read against the image, 4 corrected
Read at the true pixel grid, 1:1
Lettering Letter height Contrast Reads
KNOCK 37 px — every character
the triangle button glyph before the word — — every character
DRINK 37 px — every character
R1 26 px — every character
DROP 37 px — every character
QUESTION 36 px — every character
HAMMER LADY 36 px — every character
L2 22 px — every character
SMOKE 37 px — every character

These figures come from the dataset, not from the prose above. We measure everything and claim what counts. How we work

What we still do not know

  • What decides which style a prompt uses
  • Whether knocking has an outcome beyond opening a scene
  • Whether HAMMER LADY is what the game calls her or only a label for the encounter
  • How many world interactions there are of this kind
  • Whether they can be turned off in the HUD settings

Every frame we have

Two prompts at the bottom right of the screen at 20:29 of the Extended Look, in a club: DRINK beside an R1 button and DROP beside a circle button
Two prompts at the bottom right of the screen at 20:29 of the Extended Look, in a club: DRINK beside an R1 button and DROP beside a circle button Extended Look · snt-00368 · 20:29.21 · usable frame
The prompt list at the bottom right at 9:14.30 of the Extended Look: QUESTION beside a cross in a circle and, under a thin rule, HAMMER LADY beside L2 in a ring
The prompt list at the bottom right at 9:14.30 of the Extended Look: QUESTION beside a cross in a circle and, under a thin rule, HAMMER LADY beside L2 in a ring Extended Look · snt-00017 · 9:14.30 · placeholder frame
A single prompt at the bottom right at 12:15.13 of the Extended Look: SMOKE beside R1 in a ring, over a grey ledge
A single prompt at the bottom right at 12:15.13 of the Extended Look: SMOKE beside R1 in a ring, over a grey ledge Extended Look · snt-00051 · 12:15.13 · placeholder frame
KNOCK beside a triangle button, floating over a red panelled door with a rough-edged hatch cut in it, where a man in a white T-shirt stands at 2:14.15 of the Extended Look
KNOCK beside a triangle button, floating over a red panelled door with a rough-edged hatch cut in it, where a man in a white T-shirt stands at 2:14.15 of the Extended Look Extended Look · snt-00158 · ~2:14.15 · usable frame

Also in these frames

Measured in the same frames as the images above, but without a page of their own. Same rule as everywhere else: what the crop carries, with the source and the timecode. The ones whose frame no page shows are collected in the frame.

A roof terrace with a glass balustrade over the city, two men facing each other at the rail
A roof terrace over the city A roof terrace with a glass balustrade over the city, two men facing each other at the rail Extended Look · snt-00049 · 12:15.13 · usable frame
A two-storey motel in terracotta with an upper walkway on ornamental ironwork, boarded windows and a small card in a ground-floor pane, a white water tower with a chequered-flag logo standing behind it
A two-storey pink motel A two-storey motel in terracotta with an upper walkway on ornamental ironwork, boarded windows and a small card in a ground-floor pane, a white water tower with a chequered-flag logo standing behind it Extended Look · snt-00015 · 9:14.30 · usable frame
A man in green mirrored sunglasses, a palm-print shirt and a gold bracelet
A man in a palm-print shirt A man in green mirrored sunglasses, a palm-print shirt and a gold bracelet Extended Look · snt-00050 · 12:15.13 · usable frame
A white water tower with aerials on top, its tank painted with a chequered flag above lettering too small to read at this size
A water tower with a chequered racing logo A white water tower with aerials on top, its tank painted with a chequered flag above lettering too small to read at this size Extended Look · snt-00016 · 9:14.30 · placeholder frame