Gameplay
Masks and disguises
The ITEMS tab of the weapon wheel is a disguise wheel. A bandana, a pair of sunglasses, a cap and an outfit, each with a state of ON or OFF, and a prompt reading PUT ON.
At 17:50 the wheel is open on its second tab. The centre reads FACE WRAP, and below it the category: MASKS. Around it sit four items. The top slot, selected and outlined in white, is a red bandana marked OFF. To the left, a pair of sunglasses, OFF. To the right, a red and white cap, OFF. And to the lower right a clothes hanger carrying a tick — the outfit, and the only one currently on.
Bottom right is the prompt: PUT ON, on the cross button. The meters, the consumables and the money along the edges are the same as on the WEAPONS tab.
What makes this more than a wardrobe is the frame ninety seconds earlier. The wanted block in that frame carries an icon for clothing and an icon for a face, and this is the screen where both of those are things you switch. Rockstar has not described the connection; the two frames make it hard to read any other way.
How to recognise it
- The ITEMS tab, reached with R1 from the weapon wheel
- Centre label: FACE WRAP, with the category MASKS beneath
- Four items — bandana, sunglasses, cap, outfit — each with an explicit ON or OFF state
- The outfit slot carries a tick; the other three read OFF
- PUT ON, on the cross button
The frame it comes from
The frame is Extended Look at ~17:50.60. It is 1920 by 1080, and the vehicle occupies 1920 by 1080 of it.
What we still do not know
- Whether putting a mask on clears the matching wanted icon, or only stops a new one
- How many slots the tab has in total — four are visible and occupied
- Whether outfits are bought, found, or stored in a car boot, which is where one is changed at 18:11
- Whether NPCs react to a mask outside of a wanted level