Gameplay
The race HUD
Racing has its own readout, and it comes in two versions: laps, a position out of sixteen and a running time at 17:41, and a PROGRESS percentage with a position out of six at 20:23, each with a minimap in the opposite corner.
At 17:41 the bottom right of the screen carries three lines. LAP, with 1 / 2 in a dark box. Under it the position, 11 / 16, set on a chequered-flag ground with a magenta bar down its right edge. Under that a running time, 00:18.12, to hundredths of a second.
Bottom left sits the minimap: a rounded rectangle, wider than tall, semi-transparent over the picture. The track runs through it as a pale grey ribbon on green. The player is a white arrow in a filled black disc, in the middle and low. Eleven white dots sit on the track, nine of them ahead of the arrow and two behind it; with a field of sixteen that leaves cars outside the window of the map or on top of one another. Two magenta discs, one small and one large, sit against the left edge away from the road; what they mark is not something the picture says. A pale round icon with a stalk and a leaf on top, like a piece of fruit, sits in the top-left corner, and the same icon is there at 20:23. A black disc on the bottom rim carries a single character too small for this site’s reading floor; if it is the N it looks like, the map turns with the car rather than holding north up. Until 25 September 2026 this page put the arrow right of centre and a building in that corner.
Sixteen cars is the number worth keeping. That is the size of the field this race is scored against, and a second and a quarter later, at 17:43, the same readout shows the camera car up to tenth with the clock at 00:19.39.
A second race in the Extended Look runs on a different readout. At 20:23 the bottom right reads PROGRESS with a percentage in a dark box beside it, the position 4 / 6 on the same chequered ground with a pink bar at its right edge, and 00:06.36 beneath. A percentage in place of a lap count, and a field of six rather than sixteen: that reads as a race from one point to another rather than laps of a circuit. The minimap bottom left draws the route as a pink ribbon running to a pink marker on its top edge, with four white dots on or beside it, the player as an arrow in a disc and N on the rim. A second earlier the same race is on a street under power lines and a dark sky, with the car in Kemukawa livery directly ahead of the camera.
What surrounds the readout at 17:41 lies outside this page’s crops, which hold the readout and the minimap. The circuit racing page holds that frame at full width: touring-car shaped cars on a wet circuit with kerbs and a chain-link fence, and the lettering on the cars is read on the pages that carry them: VB and IMOFF on the white saloon directly ahead of the camera and 43 on the rear quarter of the car in green livery at the left. The black coupe further ahead carries a race number too flat on its sloping rear window to read. An earlier version of this text called the car ahead of the camera the leader, which the readout rules out: the camera car is eleventh.
How to recognise it
- LAP 1/2, bottom right
- Position as 11/16 on a chequered ground, with a magenta bar beside it: a field of sixteen
- A running time to hundredths
- A rotating minimap bottom left, a compass mark on the rim, the field as white dots and the player as an arrow in a disc
- A pale fruit-shaped icon in the top-left corner of the minimap
- A second readout at 20:23: PROGRESS with a percentage, 4 / 6 on the chequered ground, 00:06.36, with the route drawn pink on the minimap
The frame it comes from
The frame is Extended Look at ~17:43.05. It is 3840 by 2160, and the subject occupies 844 by 540 of it.
How this was measured
| Source | Extended Look, ~17:43.05 |
|---|---|
| Frame | 3840 × 2160 |
| Crop | 844 × 540 — a small part of the frame |
| Image check | 26 September 2026 — crop checked against the frame |
| Text check | 27 September 2026 — 61 claims read against the image, 13 corrected |
| Read at | the true pixel grid, 1:1 |
| Lettering | Letter height | Contrast | Reads |
|---|---|---|---|
| LAP 1/2 | 50 px | — | every character |
| 10 / 16 | 84 px | — | every character |
| 00:19.39 | 80 px | — | every character |
| 11 / 16 | 84 px | — | every character |
| 00:18.12 | 80 px | — | every character |
| the single character in the black disc on the bottom rim of the minimap | 14 px | — | no |
| PROGRESS | 50 px | — | every character |
| 7% | 50 px | — | every character |
| 4 / 6 | 67 px | — | every character |
| 00:06.36 | 81 px | — | every character |
| N on the rim of the minimap | 30 px | — | every character |
| the pink route, the pink marker at the top edge, four white dots and the player arrow | 25 px | — | every character |
These figures come from the dataset, not from the prose above. We measure everything and claim what counts. How we work
What we still do not know
- Whether the field size depends on the race: sixteen at 17:41, six at 20:23
- Whether this is a story race or a repeatable event
- What IMOFF and VB on the white saloon are: sponsor, team or livery
- Whether the circuit at 17:41 is the one signposted as Ambrosia Raceway Park
- What PROGRESS counts: distance along the route or checkpoints passed
- What the magenta discs and the fruit-shaped icon on the minimap mark
Every frame we have




