GTA 6, how to

How does the shooting range work in GTA 6?

Short answer

As a scored course, on the evidence of one frame. At 18:32 of the Extended Look a woman with a carbine stands at the mouth of a mock village, twelve silhouette targets behind steel plates, drums and sandbags, TARGETS REMAINING 7 / 12, a clock at 00:33.74 with a second time, 00:30.000, under it, and HIT twice beside the nearest target. Where the range is, what the second time is for and what a run earns are in none of the frames we have. In Grand Theft Auto V the range was at Ammu-Nation, cost $14 to enter and paid out in discounts.

Sources last checked 27 September 2026

A shooting range is where a game tells you how it wants you to shoot, and GTA 6’s is in one of the frames we have from the Extended Look. This page is that frame, what it leaves open, and how the last game’s range worked.

What the material shows

The shooting range page describes the frame at 18:32.64 in full: a woman with a carbine shouldered at the mouth of a courtyard, silhouette targets behind steel plates, oil drums, sandbags and pallets, and buildings that are a set rather than a street. For how it works, the HUD is the part that matters. TARGETS REMAINING reads 7 / 12 at the lower right, with a clock at 00:33.74 under it and a second time, 00:30.000, beneath that, and an ammunition counter with a rifle icon sits top right; the challenge HUD page reads the lower right in detail. The word HIT is there twice, one above the other, just to the right of the nearest target: one level with its head, one higher up. Which target each belongs to, the frame does not say.

So the shape is clear: twelve targets, a clock and a second time that is either a mark to beat or a bonus threshold, and HIT labels by the targets. What the range belongs to is not: the only gun shop named in the frames we have is Phil’s Ammu-Nation, in a television commercial at 2:11 of Trailer 2, and nothing links the two.

What nobody knows

  • Where the range is, and whether it belongs to a business.
  • Whether the twelve targets are fixed or vary per run.
  • What the second time, 00:30.000, is the threshold for.
  • What a run earns: money, a discount or a skill.
  • Whether the weapons are your own or the range’s.

How Grand Theft Auto V did it

This is the reference, not a prediction. GTA V’s range lived in two Ammu-Nation branches, “one in Cypress Flats and the other in Pillbox Hill” in the GTA Wiki’s words, and entry cost $14. It ran six weapon classes, handguns, submachine guns, assault rifles, shotguns, light machine guns and heavy weapons, each with several challenges of static, moving or multi-hit targets, scored in bronze, silver and gold. The medals paid in discounts at the chain: “at least all Bronze Medals awarded – All items discounted 10%”, fifteen for silver, twenty-five for gold, and each protagonist had to earn their own. The railgun challenges did not count towards the discount, and Michael could use his slow-motion ability on the range.

What this page becomes on launch day

From 19 November 2026 this guide is rewritten from the release build: where the range is, what a run costs and earns, and what the second time means, each with the date it was tested. Until then the short answer at the top stands.

Where this comes from

Every claim above rests on one of these. Anything marked the platform holder is Sony or Microsoft describing their own store or hardware, not Rockstar. Anything marked reported is somebody else telling us what Rockstar said, and is treated as weaker than Rockstar saying it. Anything marked our own play is something we saw ourselves in the game, on the console and version named; the link goes to the screenshot or clip.

  1. Rockstar Newswire — Grand Theft Auto VI: An Extended Look 2026-08 the publisher itself
  2. GTA Wiki — Shooting Range 2026-09-23 reported
  3. GTA Wiki — Ammu-Nation (HD Universe) 2026-09-23 reported