Activities
Shooting range
A scored shooting course in a mock village: twelve silhouette targets behind cover, a countdown, and a bonus for speed.
The player stands at the mouth of a courtyard with a carbine shouldered. Ahead, silhouette targets stand behind low steel plates, oil drums, sandbags and pallets, spread across two sides of a square and up onto a first-floor balcony.
The buildings are a set rather than a street: rendered walls in sand and dusty pink, blue shutters, arched doorways, and a wooden pole carrying a single cable across the square. Nothing in it is lived in.
The HUD makes it a challenge rather than a fight. TARGETS REMAINING reads 7 / 12 at the lower right, a clock runs at 00:38.29, and TIME BONUS appears in the middle of the frame over a target that has just been hit.
How to recognise it
- Silhouette targets behind steel plates, drums and sandbags
- A mock village of rendered walls, blue shutters and arched doors
- TARGETS REMAINING counter and a running clock
- TIME BONUS appearing over a hit target
The frame it comes from
The frame is Extended Look at 18:32.64. It is 1920 by 1080, and the subject occupies 1325 by 670 of it.
What we still do not know
- Where the range is, and whether it belongs to a business
- Whether the twelve targets are fixed or vary per run
- What the second time, 00:30.000, is the threshold for





