GTA 6, how to

How do you start missions in GTA 6?

Short answer

None of the frames we have shows a mission being accepted. What they show is the machinery around the play: a dialogue choice on two buttons in a lift lobby at 0:59, a KNOCK prompt floating on a door at 2:14, a text that names a target, and a route drawn on the minimap to a marker. No mission title, contact list or accept button is in any of them. Until launch, the reference is how Grand Theft Auto V handed out its work.

Sources last checked 27 September 2026

Rockstar has not named a single GTA 6 mission, and none of the frames we have from the Extended Look shows one being picked up. They do show what happens around the play: who you talk to, what you knock on, who texts you and where the map points. That is the frame for this page, and the missions section holds the rest of what is known.

What the material shows

At 0:59 of the Extended Look, in a lift lobby, the bottom right of the screen carries two prompts stacked: RAYMOND? on square and SAN4SAN on L2, a choice rather than a single contextual action, in front of a big man on the phone by a pair of red lift doors. At 2:14 a triangle glyph and the word KNOCK float over the red door the player is facing, drawn on the door itself rather than in a corner. Prompts to talk and to knock are what those two frames show; nothing in either is labelled as a mission.

At 23:57 a text from Lucia is on screen as a card set into the scene and names a target, Czr, who appears in none of the other frames we have. And at 15:49 the minimap draws a pink route from the player’s arrow to a marker with the distance in feet, the ordinary way a game points you at the next thing. What none of the frames we have shows is a mission title, a list of contacts or an accept button; the one letter on the minimap, in a black disc on its rim, sits where a compass mark sits and is too small to read.

What nobody knows

  • How a mission is offered: a marker on the map, a call, a text, a conversation, a door.
  • Whether Jason and Lucia have separate missions, and whether one can be played as either.
  • Whether missions are named, graded or replayable.
  • Whether a mission can be quit or restarted mid-way, and what a failed one costs.
  • What the dialogue choices change, if anything.

How Grand Theft Auto V did it

This is the reference, not a prediction. Grand Theft Auto V put its mission contacts on the radar as blips, and the GTA Wiki notes that Rockstar deliberately moved away from the constant calls from friends of the game before, letting those activities appear on the map instead. The phone still carried work: Hao’s street races and Ron’s off-road races each arrived by text message once the mission that unlocked them was done. A dialogue choice on two buttons, drawn in the corner, is something that game did not have at all; its conversations played out in cutscenes and in cars.

What this page becomes on launch day

From 19 November 2026 this guide is rewritten from the release build: how each mission is offered, whether it can be replayed, what the dialogue choices do and how failing works, each with the date it was played. Until then the short answer at the top stands.

Where this comes from

Every claim above rests on one of these. Anything marked the platform holder is Sony or Microsoft describing their own store or hardware, not Rockstar. Anything marked reported is somebody else telling us what Rockstar said, and is treated as weaker than Rockstar saying it. Anything marked our own play is something we saw ourselves in the game, on the console and version named; the link goes to the screenshot or clip.

  1. Rockstar Newswire — Grand Theft Auto VI: An Extended Look 2026-08 the publisher itself
  2. Rockstar Games — Grand Theft Auto VI the publisher itself
  3. GTA Wiki — Mobile Phone 2026-09-23 reported
  4. GTA Wiki — Hao Street Races 2026-09-23 reported
  5. GTA Wiki — Off-Road Races 2026-09-23 reported
  6. GTA Wiki — Radar 2026-09-23 reported