Grand Theft Auto VI is out on Thursday 19 November 2026. Until then, this site holds what Rockstar has shown of it, catalogued by subject and shown with the frame each claim came from. This page is the index: what every section holds now, and what it turns into on launch day.
What is here now
Everything below is built on Rockstar’s own material: the official videos whose frames are in our database (Trailer 1, Trailer 2 and the Extended Look), the press screenshots, the renders on Rockstar’s media page and the cover art. The Launch Trailer of 15 October 2026 is not part of that base yet: its frames are not in the database. What a frame cannot settle comes from a source we name and date: Take-Two and the platform stores for the date and the price, reporting for what Rockstar has not said, and the GTA Wiki for how the earlier games did it. No leaks and no datamines, and a name that comes from somebody else is marked as theirs. Each page about a vehicle, a person, a place, a weapon, an activity or a piece of gameplay shows the frame its claims come from, with the source and the timecode, and says what we still do not know.
- Vehicles — the cars, bikes, boats and aircraft in the frames we have, named only where Rockstar names it or the name is legible on the bodywork, and described from the image where it is not.
- Characters — the people Rockstar has named, starting with Jason Duval and Lucia Caminos, each with the frames they appear in.
- Map and locations — the six regions, the counties and the places we can read a name for. Not a coastline: we do not draw what we cannot source.
- Map — the official map status: the merchandise-box poster, the free digital map announced for 19 November, and named places from the reviewed footage. No map-size figure has been published in the checked sources.
- Music — the songs identified so far, from Trailer 1, Trailer 2, the Extended Look and the album, with the timecode and the source, and the six radio stations Rockstar has described.
- Weapons — what is carried on screen, named where the game writes the name on the screen and described by type where it does not.
- Activities — fishing, diving, pool, minigolf, racing, a jewellery store robbery: what there is to do besides drive, each with its frame.
- Gameplay — the wanted system, the weapon wheel, the phone, the minimap and the rest of the machinery visible in the trailers and the Extended Look.
- Guides — fifty questions about how things are done, from stealing a car to losing the police: what the frames show of each, what nobody knows yet, and how the last game did it.
- Answers — the questions people ask before launch: the date, the price, pre-orders, the platforms, the file size, each answered with the source and the day it was last checked.
- Official news — the announcements we track from Rockstar, Take-Two and the platform holders, each dated, with its source and the page here it changed.
- Claims and leaks — every rumour we have checked, with where it came from, the day we checked it and a status: confirmed, unconfirmed or debunked.
- In the frame — the crops whose subject has no page of its own.
What opens at launch
Three sections exist today only as a promise with a date on it. Each says what it will hold, how every entry will be checked, and what Rockstar has already let slip, so that the address is there when the game is.
- Cheat codes — empty until a code is entered here in a named release build. Whether GTA 6 has cheats at all is answered separately; a full list on launch day is not promised.
- Missions — before launch, what the official footage shows of the material missions are made of. After launch, mission pages only when played and dated here; no day-one complete walkthrough set is promised.
- Collectibles — sets and locations only as verified in the release build, with checklist tooling when that data exists. A complete day-one collection map is not promised.
Two existing sections are intended to grow after launch when the evidence exists. The map may become interactive from the game’s own map screen, with location pages as pins, only after that work is verified. The weapons get in-game names, stats and shop locations as the game states them, with the pre-release frame kept on the page. Neither change is promised as a complete day-one deliverable.
How to read a page here
A name on this site is either Rockstar’s or legible on the object itself; anything else is marked as a hypothesis and says whose it is. A crop is measured on a grid over the frame, never estimated. A claim that cannot be shown is not made, and every page ends with what we do not know. The full method, including the results of our own audit of our work, is on how we work. If you find a mistake, tell us with the frame and the timecode; corrections that cite one are usually fixed the same day.