Gameplay

Commanding a dog

The source frame, with Commanding a dog marked
The command stack in the corner at 1:57.01: SCOLD on circle, PET on triangle, STUDY on R1 in a grey ring, a thin rule, and DOG on L2 under it
Detail 768 × 475 px
Extended Look · snt-00157 · ~1:57.01 · placeholder frame · detail · 768 × 475 px © Rockstar Games The whole frame at 3840 × 2160, scaled down to fit — never enlarged. The box marks the crop exactly as we measured it, and that crop is the detail alongside, at its true size.

A button menu for a dog. The stack in the corner offers SCOLD, PET and STUDY on three buttons, with DOG on a fourth under a rule, while a brown dog sits at the player's side and looks up at him. None of the three is an order to the dog: each is something the player does to it.

At 1:57 in the Extended Look the bottom right of the screen carries a short stack of prompts: SCOLD on circle, PET on triangle, STUDY on R1. Below them a thin rule, and under that DOG on L2. The context line sits at the foot of the stack, not at the top of it, which is the other way round from what this page said.

The dog is in the same frame, on the tiled floor beside the player: brown and short-coated, sitting upright with its head tipped back to look up at him, a thin dark collar round its neck. The player’s arm hangs down at its side. Nothing in the frame says whose dog it is.

The layout matches the prompt stack in the lobby scene at 0:59, where SAN4SAN also sits on L2 under a thin rule, so it reads as a contextual menu rather than a one-off scripted moment.

Two of the three are self-explanatory. STUDY is not, and its glyph is drawn differently from the other two – an R1 button inside a grey ring, where SCOLD and PET have plain discs. That reads as a different button state rather than as the option being greyed out, which is how this page had it. What that state means, nothing in the frames we have says. The glyph beside DOG is a third style again: the L2 badge inside an open white ring.

How to recognise it

  • DOG on L2 at the foot of the stack, under a rule
  • SCOLD on circle, PET on triangle, STUDY on R1
  • STUDY's R1 glyph drawn inside a grey ring, unlike the plain discs on SCOLD and PET
  • A brown short-coated dog sitting upright on a tiled floor, looking up at the player

The frame it comes from

The frame is Extended Look at ~1:57.01. It is 3840 by 2160, and the subject occupies 768 by 475 of it.

How this was measured

Source Extended Look, ~1:57.01
Frame 3840 × 2160
Crop 768 × 475 — a small part of the frame
Image check 26 September 2026 — crop checked against the frame
Text check 28 September 2026 — 42 claims read against the image, 4 corrected
Read at the true pixel grid, 1:1
Lettering Letter height Contrast Reads
SCOLD 38 px — every character
PET 38 px — every character
STUDY 38 px — every character
R1 25 px — every character
DOG 38 px — every character
L2 21 px — every character

These figures come from the dataset, not from the prose above. We measure everything and claim what counts. How we work

What we still do not know

  • What STUDY does, and what the grey ring round its button means
  • Whether the dog is a companion you keep or belongs to a scene
  • Whether the dog follows, fetches, or fights
  • Whether a dog always gets these three prompts, or the stack changes with the situation

Every frame we have

The command stack in the corner at 1:57.01: SCOLD on circle, PET on triangle, STUDY on R1 in a grey ring, a thin rule, and DOG on L2 under it
The command stack in the corner at 1:57.01: SCOLD on circle, PET on triangle, STUDY on R1 in a grey ring, a thin rule, and DOG on L2 under it Extended Look · snt-00157 · ~1:57.01 · placeholder frame
The dog at 1:57.01, sitting upright on the tiled floor beside the player with its head tipped back to look up at him, a thin dark collar round its neck
The dog at 1:57.01, sitting upright on the tiled floor beside the player with its head tipped back to look up at him, a thin dark collar round its neck Extended Look · snt-00390 · ~1:57.01 · usable frame