Gameplay

Interaction prompts

The source frame, with Interaction prompts marked
Extended Look · snt-00158 · ~2:14.15 · usable frame

Not every prompt in GTA 6 sits in a corner. Some of them float on the thing itself — KNOCK, drawn on the door you are standing at.

At 2:14 a label reading KNOCK appears in the middle of the frame with a triangle button beside it, positioned over the door the character is facing rather than in the HUD. It sits in world space, small, and moves with the shot.

That is a different style from the stacked lists used for dialogue and for the dog, and the two coexist in the same video. The corner list is for choosing between things; the floating label is for one thing that is right in front of you.

Two more of the same kind appear later. SMOKE, at 11:22, for lighting a cigarette. And at 6:05 a pair of them on a car door — SLIM JIM on triangle and SMASH WINDOW on circle — which is a choice presented in the world rather than in a corner.

How to recognise it

  • A label drawn in world space on the object, not in the HUD
  • KNOCK on triangle, over a door, at 2:14
  • SMOKE at 11:22, for a cigarette
  • SLIM JIM and SMASH WINDOW together on a car door at 6:05
  • Coexists with the corner-stacked prompt style used elsewhere

The frame it comes from

The frame is Extended Look at ~2:14.15. It is 1920 by 1080, and the vehicle occupies 672 by 540 of it.

What we still do not know

  • What decides which style a prompt uses
  • Whether knocking has an outcome beyond opening a scene
  • How many world interactions there are of this kind
  • Whether they can be turned off in the HUD settings