GTA 6 reports and rumours
GTA 6 on PS5 Pro gets full ray tracing, and base PS5 gets RTGI, dataminer says
Rumour, not confirmed by Rockstar
What is being reported
Dataminer videotech says GTA 6 on PS5 Pro gets the full suite of ray tracing: global illumination (RTGI), reflections and shadows, and that the standard PS5 also has RTGI. Rockstar's own Newswire names PSSR and ray-traced shadows for the Pro.
This is a report, not an announcement from Rockstar. We track whether it turns out true in the claims register; when Rockstar confirms or denies it, this page gets an update and the label above changes.
Ray-traced shadows may only be the start on PS5 Pro. Dataminer videotech says GTA 6 gets the full set there: ray-traced global illumination (RTGI), ray-traced reflections and ray-traced shadows. On 10 November 2026, at 15:33 Amsterdam time (14:33 in London, 9:33 a.m. ET), videotech posted: “PS5 Pro will get the full suite of ray-tracing features”. When a follower asked whether that meant poor lighting on a standard PS5, videotech replied: “No, base PS5 includes RTGI which influences real time bounce lighting.”
What the three features do
RTGI works out how light bounces off walls, streets and cars and colours everything around it; it is what makes a neon sign tint a wet road. Ray-traced reflections show the actual scene in mirrors, windows and puddles instead of an approximation. Ray-traced shadows follow the real shape and distance of whatever casts them. If videotech is right, the standard PS5 shares the bounce lighting, and the Pro adds the reflections and the shadows on top.
What Rockstar said the same day
Rockstar’s Pre-Load Grand Theft Auto VI Now post, also from 10 November, names two features “only available on PlayStation 5 Pro”: improved clarity through PSSR, and ray-traced shadows. RTGI and reflections are videotech’s addition. The post also confirms the 30 frames per second target, Tempest 3D Audio among the PS5 features, and Xbox Cloud Gaming on Series X|S and Xbox One using Xbox Series S graphics settings. In an earlier post at 15:11 the same day, videotech also said 3D audio works on Xbox Series X|S; that part also rests on videotech alone.
The day before, videotech read a BVH8 file in the PS5 data as a Pro-only ray tracing part. This new list goes further than that file, and neither post says where the information comes from.
Both claims sit in our claims register until Rockstar or Sony says more, or the game is out on 19 November 2026. Torn between a PS5 and a Pro? Our PS5 Pro and Series S page lists what is official, and the 60fps page covers the frame-rate question.
Where it stands now
Where this comes from
Who says it, below. A source marked reported is someone else's account, not Rockstar's; we name it so you can weigh it yourself.
- videotech (@videotech) on X: PS5 Pro will get the full suite of ray-tracing features
- videotech (@videotech) on X: Grand Theft Auto VI tech spec details
- Rockstar Newswire — Pre-Load Grand Theft Auto VI Now
Follow GTA 6 news here: add GTA Playbook as a preferred source on Google, follow @gtaplaybookhq on X, or use the RSS feed.