GTA 6 reports and rumours
GTA 6 PS5 files have a PS5 Pro ray tracing part, dataminer says
Rumour, not confirmed by Rockstar
What is being reported
Dataminer videotech says a BVH8 file in the GTA 6 PS5 data is only for the PS5 Pro, and that ray tracing will be much better there. The PlayGo list shows matching bvh4 and bvh8 parts, but not which console uses which.
This is a report, not an announcement from Rockstar. We track whether it turns out true in the claims register; when Rockstar confirms or denies it, this page gets an update and the label above changes.
The GTA 6 files on PS5 include a ray tracing component meant only for the PS5 Pro, dataminer videotech says. On 9 November 2026, at 11:13 Amsterdam time, he posted: “BVH8’s file is PS5 Pro’s support! This directly confirms the ray-tracing will be much better on the PS5 Pro.” When a follower asked whether that would also come to the PS5 Slim, he replied: “No, BVH8 is only the Pro.” Rockstar and Sony have not said what the PS5 Pro version of GTA 6 adds.
Where the BVH8 file comes from
The post quotes the PS5 PlayGo chunk list that Tex2 posted that morning. That list has matching bvh4 and bvh8 parts:
- core_bvh4: 12.18 GiB and core_bvh8: 12.11 GiB
- story000_bvh4: 64.00 KiB and story000_bvh8: 223.50 MiB
- shared_minigame000_bvh4: 88.88 MiB and shared_minigame000_bvh8: 85.75 MiB
The list gives names and sizes only. It does not say which console downloads which part. That BVH8 is only for the Pro is videotech’s reading.
What BVH8 does on the PS5 Pro
BVH stands for bounding volume hierarchy, the structure a game uses to work out which objects a ray of light hits. Ubisoft explained it on the PlayStation Blog on 11 April 2025, in a post about Assassin’s Creed Shadows. Ubisoft named “new ray tracing capabilities (BVH8 support)” as one of the three improvements of the PS5 Pro over a standard PS5. It wrote: “Typically, BVH have 4 big boxes (BVH4) meaning that each box can contain 4 other boxes. With BVH8, we have 8 boxes per box.” In that game, Ubisoft said, BVH8 let it “speed up GPU tasks involving hardware ray tracing usage by about 300%”. That is Ubisoft’s figure for its own game. It says nothing about GTA 6.
What Rockstar and Sony say
Sony’s PlayStation Store listing calls GTA 6 “PS5 Pro Enhanced”, with no explanation and no figures. PlayStation’s GTA VI support page does not mention the Pro. Rockstar has named no PS5 Pro feature. In early November outlets reported that a PlayStation France page briefly listed PSSR and advanced ray tracing for the Pro before it was taken down. That report is also unconfirmed in our claims register. What we know about the Pro version is on our PS5 Pro and Series S page.
Whether ray tracing on the PS5 Pro will be “much better”, and what it will look like, is not known until Rockstar or Sony say so or the game is out on 19 November 2026. This report stays unconfirmed in our claims register until then.
Where it stands now
Where this comes from
Who says it, below. A source marked reported is someone else's account, not Rockstar's; we name it so you can weigh it yourself.
- videotech (@videotech) on X: BVH8 file is PS5 Pro support
- Tex2 (@TexFunz2) on X: GTA VI PS5 PlayGo chunk metadata
- PlayStation.Blog: Assassin's Creed Shadows, Ubisoft deep dives into PS5 Pro updates
- PlayStation Store — Grand Theft Auto VI (US listing)
- PlayStation Support — Grand Theft Auto VI support (US)
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