GTA 6 reports and rumours
GTA 6 splits Story and Online on PS5, Tex2 says
Report, not confirmed by Rockstar
What is being reported
GTA 6 on PS5 is built as one shared base install with the story content as a separate part, and the online side will be split off too, Tex2 posted on 9 November from the game's PlayGo download data. Rockstar has not said this and has not announced an online mode.
Updates
- 9 November 2026: PlayStation Game Size posted that GTA VI supports the intent types joinSession, launchActivity and launchMultiplayerActivity; that is a separate rumour in our claims register.
This is a report, not an announcement from Rockstar. We track whether it turns out true in the claims register; when Rockstar confirms or denies it, this page gets an update and the label above changes.
GTA 6 on PS5 may not be one big block of data. “#GTAVI uses a shared base installation. Story content is separated from the core game, and VI’s Online will be separated too,” Tex2 wrote on X on the morning of 9 November, a few hours before PS5 pre-loading starts in New Zealand. The post rests on the game’s PS5 PlayGo data, the list of parts a PS5 download is cut into. Rockstar and Sony have not said this themselves.
What the chunk list shows
Five minutes earlier Tex2 posted the list: 32 chunks for “Grand Theft Auto VI” on “PS5”. One is labelled story000 at 17.92 GiB, two core parts, core_bvh4 and core_bvh8, are about 12 GiB each, and there is a small shared_minigame000 part of 883 MiB. The biggest pieces carry plain names such as Levels(americas) at 64.51 GiB and TextureDatabases at 53.42 GiB. No chunk in the list has online in its name, so the online part of the post is Tex2’s reading, not a label you can see.
Asked what the core game then is, Tex2 replied: “Shared assets like the game world, vehicles, weapons”. Tex2 added: “You won’t have to download the X amount of Vice City or Port Gellhorn assets twice for Story mode and Online.”
A part for some regions only
Three chunks are labelled restofworld: story000_restofworld, core_restofworld and core_restofworld001. Tex2 says in the same thread that “Rest of World” is “content censored from some regional versions, likely the Japanese version in this case”, about 1.46 GiB or 1.57 GB, which is the same size in two units.
Session and multiplayer entries
Early on 9 November, hours before Tex2’s thread, PlayStation Game Size posted that “Grand Theft Auto VI supports” three intent types: “joinSession”, “launchActivity” and “launchMultiplayerActivity”. Charlie Intel repeated two of those names, saying the game “supports “joinSession” and “launchMultiplayerActivity” on PlayStation”. The post lists the names only and does not say what Rockstar uses them for, so this is a separate rumour in our register.
What Rockstar says
Rockstar has not announced an online mode for GTA 6; the US PlayStation Store describes the game as “a single-player experience”. Its Pre-Load FAQ gives one number for the download, “up to 212 GB of available space depending on your device”, with no split between story and online. Our online page tracks what is actually known, and the claim in our claims register moves when Rockstar or Sony confirms it.
Where it stands now
Where this comes from
Who says it, below. A source marked reported is someone else's account, not Rockstar's; we name it so you can weigh it yourself.
- Tex2 (@TexFunz2) on X: GTA VI uses a shared base installation
- Tex2 (@TexFunz2) on X: GTA VI PS5 PlayGo chunk metadata
- Tex2 (@TexFunz2) on X: shared assets for Story mode and Online
- PlayStation Game Size (@PlaystationSize) on X: GTA VI PS5 intent types
- Charlie Intel (@charlieINTEL) on X: GTA VI supports joinSession and launchMultiplayerActivity
- Rockstar Support: Grand Theft Auto VI Pre-Load FAQ
- PlayStation Store — Grand Theft Auto VI (US listing)
Follow GTA 6 news here: add GTA Playbook as a preferred source on Google, follow @gtaplaybookhq on X, or use the RSS feed.