Activities

Shooting range

The source frame, with Shooting range marked
Extended Look · snt-00184 · 18:32.64 · placeholder frame

A scored shooting course in a mock village: twelve silhouette targets behind cover, a countdown, and a bonus for speed.

The player stands at the mouth of a courtyard with a carbine shouldered. Ahead, silhouette targets stand behind low steel plates, oil drums, sandbags and pallets, spread across two sides of a square and up onto a first-floor balcony.

The buildings are a set rather than a street: rendered walls in sand and dusty pink, blue shutters, arched doorways, and a wooden pole carrying a single cable across the square. Nothing in it is lived in.

The HUD makes it a challenge rather than a fight. TARGETS REMAINING reads 7 / 12 at the lower right, a clock runs at 00:38.29, and TIME BONUS appears in the middle of the frame over a target that has just been hit.

How to recognise it

  • Silhouette targets behind steel plates, drums and sandbags
  • A mock village of rendered walls, blue shutters and arched doors
  • TARGETS REMAINING counter and a running clock
  • TIME BONUS appearing over a hit target

The frame it comes from

The frame is Extended Look at 18:32.64. It is 1920 by 1080, and the subject occupies 1325 by 670 of it.

What we still do not know

  • Where the range is, and whether it belongs to a business
  • Whether the twelve targets are fixed or vary per run
  • What the second time, 00:30.000, is the threshold for